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Social Networking Watch: Top 3 Reasons Why People Buy Virtual Goods By Mark Brooks VIXIMO -- July 14 -- The Virtual Goods industry is growing extremely quickly. Some estimate the size of the industry to reach $5.5 billion globally this year. Virtual goods are sold in four primary arenas; Social Networks, Online Dating ... Social Networking Watch - http://www.socialnetworkingwatch.com/ |
PlaySpan Launches Virtual Goods Marketplace On Facebook And MySpace By Leena Rao The marketplace will which let users purchase online game items, virtual goods, and game currencies for online games and applications directly from their social networks. What makes the marketplace interesting is that you can buy, ... TechCrunch - http://www.techcrunch.com/ |
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Google Books Search for: Social Networking Watch: Top 3 Reasons Why People Buy Virtual Goods
Authors: Donald F. Kuratko Book id: ISBN0324590911 Published year: 2008 Page count: 544 |
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